Share payments via ClanPay:
Once you have an account established, we also give you the option to share future payments with your clan members via our ClanPay feature. Using ClanPay, you will get your own page at gamersisle.com which your clan members can visit, and make direct donations to your account.

Game Switching:
Game Switching (Multi Game Installs) gives you the ability to switch your primary game for a secondary one. i.e. Counterstrike for Unreal Tournament 2004.
We give all our game server clients access to this feature for no additional cost.
When you order a game server package from GamersIsle you are given the option to select up to 2 extra games to install, completely free of charge. You can choose any of our currently available games. These extra games will be limited to the same player slots as the main game.
These extra games are then available for you to use from your game server control panel.
Although you will have 3 games available, you will only be able to run 1 game at any time untill you "Game Switch" to a new one.

ABOUT THE GAME:

The gameplay of Battlefield 1942 generally has a more cooperative focus than previous games of this nature, as it is not only important to kill the opposition but to also hold certain "control points" around the map. Capturing control points allows the team to reinforce itself by enabling players and vehicles to spawn in a given area. Consequently, capturing and controlling control points also reduces enemy reinforcements. Battlefield 1942 was one of the first mainstream games to represent a dramatic shift in FPS game play mentality not only favoring individualism, but simultaneously encouraging teamwork and coordination.

The default game play mode, Conquest, centers on the capture and control of control points; once a team captures a control point, its members canrespawn from it. When a team loses control of all their control points, they cannot respawn. And if no one is alive, the team with no "spawn" points loses.

Games are composed of rounds. A team wins the round when the other team runs out of tickets. A team loses tickets when its members are killed, but also when the other team holds half or more than half of the capture points on the map. Therefore, sometimes the winning team must hunt down straggling or hiding enemy forces at the end of a round.

Spawn tickets also play a vital role in the success of both teams. Every time a player on a team dies and respawns, his team loses one ticket. Every team starts each round with between 150 and 300 tickets, depending on the team's role (e.g., defense). Teams also gradually lose tickets depending on how many spawn points they control. As a general rule, the fewer spawn points controlled by a team, the more tickets they lose. For a team of 32 on a 64 player map, with 150 tickets, this means a little less than 5 re spawns or deaths on average for every player if they hold their starting spawn points.

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