Share payments via ClanPay:
Once you have an account established, we also give you the option to share future payments with your clan members via our ClanPay feature. Using ClanPay, you will get your own page at gamersisle.com which your clan members can visit, and make direct donations to your account.
Game Switching:
Game Switching (Multi Game Installs) gives you the ability to switch your primary game for a secondary one. i.e. Counterstrike for Unreal Tournament 2004.
We give all our game server clients access to this feature for no additional cost.
When you order a game server package from GamersIsle you are given the option to select up to 2 extra games to install, completely free of charge. You can choose any of our currently available games. These extra games will be limited to the same player slots as the main game.
These extra games are then available for you to use from your game server control panel.
Although you will have 3 games available, you will only be able to run 1 game at any time untill you "Game Switch" to a new one.
ABOUT THE GAME:
Day of Defeat is a 3D multiplayer shooter that simulates squad-level infantry combat between the adversaries of World War II's European Theatre; the Allies or the Axis Powers. The goal is to complete various mission objectives.
Players can choose between the Allied armies (American and/or British armies, depending on the map) or the Axis armies. In Day of Defeat:Source there are only the American and German armies.
A round begins with two opposing teams starting simultaneously in their respective spawn area of a map. A round ends when one team accomplishes all of its objectives.
Player casualties become reinforcements which are supplied according to a timer. The reinforcements originate at spawn and can be composed of anywhere from 1 soldier to the entire team. The reinforcement timer is usually between 10-20 seconds, but this time may vary from server to server.
Like other Half-Life mods, Day of Defeat tracks each player's accomplishment in team objectives, how many enemies each player has eliminated and how many times each player has died. The game also tallies these statistics for the entire team; this reflects the team's score which is primarily based on objectives.
After many rounds, the game ends when a set time limit expires, and the team with the most objectives achieved is the winning team regardless of kills or casualties, except in the case where both teams have not achieved any objectives or are tied in the objective score. The scoreboard is displayed and the game is restarted with another map.


